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BONDS AND BLOOD

"Whether it's found family, adopted or blood relatives, family is family.

And when family needs your help..."

Genre: Third-Person, Adventure, Action

Tags: FUNNY, DIALOGUES, ADVENTURE

Platform: PC or Console

Team: 1 Person

Specification: Story made with the online Quest Editor

Roles & Responsibilities:

-Quest Design

My work as a Level Designer:

Knowing the world and characters

What I Did
  • Learning and Working with a new Editor

To be able to make the story, I first had to familiarize myself with the editor and read its documentation, learning how to use the AI behaviors as well as sequences of dialogue and expressions.

It is important in the video game industry to be able to adapt and learn new softwares that goes along the ever-growing technology.

  • Restrictions and Following Instructions

As a designer, part of the creativity comes from working with restrictions, whether they are technical or related to the game's universe itself.

While making Bonds and Blood, I worked with these restrictions:

-The story needs to revolve around family

-There must be at least one Quest Item

-There must be at least one battle

-There must be at least one Elite enemy

  • Credibility of the Characters

As a mission designer, it is important to know the characters and their personality to exploit them for credibility and consistency.

  • Guiding the Player

The starting point of the mission is atop a mountain, giving a clear view on the first objective to guide the player, and a road links the quest giver (Markos) to the destination.

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  • Keeping the Main Quest in mind

Traveling and visiting new location is part of an odyssey, and I kept this in mind while making the story, guiding the player across the Greek World to discover its beauty.

Story Map

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Quest

Quest Design Document (Part 1.1)

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Quest Steps of Part 1 - The Same Old

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Gameplay Video (Part 1) - The Same Old

Gameplay Videos

  • The player meets with Markos and is given a quest : retrieving an object from The Contractor.

  • The player makes their way to the designed location : the temple.

  • The player looks for The Contractor and meets with him, asking the item for Markos.

  • The Contractor attacks the player : the player must kill The Contractor to retrieve the object.

  • The player loots The Contractor and returns to Markos to deliver the item.

Gameplay Video (Part 2) - The Ungrateful

  • The player speaks to Markos again and is given a hostage note : the player's new quest is to rescue their sibling.

  • The player makes their way to the location hinted in the note : Port Piraeus.

  • The player finds Stentor prisoner and must either defeat all enemies or stealthily open the cage.

  • The player talks to Stentor and learns what happened.

  • The player must find a way to escort Stentor to a safe port.

Gameplay Video (Part 3) - Family Reunion

  • The player meets back with Stentor in Sparta : they look around for Nikolaos.

  • The player, followed by Stentor, meets with Myrrine and asks about Nikolaos' whereabouts.

  • The trio heads to the designed location and meets with Nikolaos, closing the story after the dialogue.

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