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COLD SUN : LEVEL DESIGN

Second Level : Village (Nighttime) 

What I Did :

  • Designing the Stealth Zone of the Second Level

I designed the end section of the level where the stealth gameplay would take place using assets made by the 3D artists, presented it to the team and playtested it.

PatrolProposition
What I Did
  • Greyboxing the Stealth Zone of the Second Level

I did the blocking of the designed stealth zone using the Shelling System.

CSlv2map.png

Objective

The player must escape the village without getting caught by marauders.

Objective
What the PlayerLearns

What the Player Learns

  • Enemy:

The player is introduced to the enemies, learns about their detection range and that they cannot pass through narrow passages.

detection.gif
  • Sprinting and Observing

The player unlocks the ability to sprint to run away from marauders.

They also learn to use higher ground to observe a marauder's patrol path. 

sprintview.gif
  • Foiling the Marauders

The player learns to apply game mechanics (crouching and sprinting) to escape the marauders safely.

FOIL.gif
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