COLD SUN : LEVEL DESIGN
Second Level : Village (Nighttime)
What I Did :
-
Designing the Stealth Zone of the Second Level
I designed the end section of the level where the stealth gameplay would take place using assets made by the 3D artists, presented it to the team and playtested it.

-
Greyboxing the Stealth Zone of the Second Level
I did the blocking of the designed stealth zone using the Shelling System.

Objective
The player must escape the village without getting caught by marauders.
What the Player Learns
-
Enemy:
The player is introduced to the enemies, learns about their detection range and that they cannot pass through narrow passages.

-
Sprinting and Observing
The player unlocks the ability to sprint to run away from marauders.
They also learn to use higher ground to observe a marauder's patrol path.

-
Foiling the Marauders
The player learns to apply game mechanics (crouching and sprinting) to escape the marauders safely.
