top of page

COLD SUN : LEVEL DESIGN

Second Level : Village (Nighttime) 

What I Did :

  • Designing the Stealth Zone of the Second Level

I designed the end section of the level where the stealth gameplay would take place using assets made by the 3D artists, presented it to the team and playtested it.

​​

PatrolProposition
What I Did
  • Greyboxing the Stealth Zone of the Second Level

I did the blocking of the designed stealth zone using the Shelling System.

​​

CSlv2map.png

Objective

The player must escape the village without getting caught by marauders.

Objective
What the PlayerLearns

What the Player Learns

  • Enemy:

The player is introduced to the enemies, learns about their detection range and that they cannot pass through narrow passages.

​

detection.gif
  • Sprinting and Observing

The player unlocks the ability to sprint to run away from marauders.

​

They also learn to use higher ground to observe a marauder's patrol path. 

sprintview.gif
  • Foiling the Marauders

The player learns to apply game mechanics (crouching and sprinting) to escape the marauders safely.

FOIL.gif
bottom of page