COLD SUN : LEVEL DESIGN
First Level : Village (Daytime)
What I Did :
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Designing the layout of the First Level with teammates
We each came up with a proposition of layout for the first level with a way to introduce game mechanics and present short and long term objectives. We took the best points in each propositions to make the final plan.


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Building the Environment
With the assets made by the 3D artists, I built the terrain and walls of the level over the blocking
Objective
The player must collect and use resources to sustain the two characters.
What the Player Learns
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Drinking Water:
The main character and her little brother have an hydratation gauge.
The player's short term goal of each level is to acquire water in order to proceed.
If the big sister is too thirsty, she looses the ability to sprint.
If the little brother is too thirsty, he looses the ability to warn the big sister of surrounding dangers.
If a character gets dehydrated, they die and the game is over.
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Crouching
The player learns how to crouch to pass under pipes and access other areas.

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Collecting Water
The player learns how to collect ressource and that they are limited.
